Modern technologies are powerful because they rely on a few of the most effective biases we do have the taste for information that is visually presented. The mind has a bias for information that is visually presented. Movies, television, videos, and computer programs are visually oriented and therefore attract and keep the interest of young children. They don’t develop perceptions when kids sit in front of TV for hours. However, the technology that benefit children the greatest are the ones that enable the child to develop their curiosity, problem solving and thinking skills and are interactive. Technology Plays. As technology has become simpler to use, the use of it by kids has increased. Early childhood educators have a responsibility to analyze the impact of technology on kids and be ready to use technology to benefit children. Children educators must be responsible in bringing a change in the lives of their families and children.
There are several issues about the use of technology by young children:
- The role of teacher in assessing in assessing use of technology.
- The amalgamation of technology in early childhood programs
- Stereotyping and violence in applications
- Equitable access to technology
- Implication of technology for professional development
- Role of parents and teachers as advocates
A Teacher’s role is vital in making decisions concerning the use of technology to be able to reach benefits. Choosing the software is similar to picking the pair of books for a classroom. Teachers should take the benefit of computers to present advancement strategies and new teaching. Computers are persuasive for kids. Images and the audio attract a child’s attention. Software engages children in mastery learning, drama, problem solving, and dialog. Kids control the action and the pacing. They can repeat activity or a procedure and experiment with variations. They discuss their creations and discoveries and could collaborate in making decisions. Childhood software develops with the child in measurement, allowing her to find new challenges as she becomes more proficient. While leaving the child appropriate verbal and visual prompts expand opportunities and play themes. Collections of all types of sounds, images, and information are put at the child’s disposal. Software can be made age suitable for kids as young as four or three. This proves that technology can improve a child’s cognitive and social skills.